ΑΓΩ Sience

The body Motion Tracking Camera recognizes 19 joints of the human body. The hands Motion Tracking Camera recognizes 25 joints of the human hand and wrist. Each joint is essentially a point in 3D space represented by 3 coordinates: x, y, and z. Thos joints are mapped onto a virtual body.

The outlined area is about 5 m2 and is referred as Action Area. Within this area, the users wears the Virtual Reality Headsets. The users do not need to hold controllers or have any piece of hardware attached to their body in order to interact within the virtual environment, apart from the VR headset. The users can move and interact freely within the virtual room, while the Motion Recognition Cameras track their movements. The Motion Recognition Camera is placed 1 m in front of the Action Area.

Sensors - MDPI Journal
February 2020
Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia (Link)
41th IEEE Conference for Engineering in Medicine and Biology
July 2019
Emotional stimulation during motor exercise: An integration to the holistic rehabilitation framework (Link)
ICVR 2019 - International Conference on Virtual Rehabilitation 2019
July 2019
Fully portable low-cost motion capture system with real-time feedback for rehabilitation treatment (Link)
MindCare 2019 - 9th EAI International Conference on Pervasive Computing Paradigms for Mental Health
April 2019
Full Body Immersive Virtual Reality System with Motion Recognition Camera targeting the treatment of Spider PhobiaApril 2019 (Link)
9th International IEEE EMBS Conference on Neural Engineering
March 2019
Anxiety detection from Electrodermal Activity Sensor with movement & interaction during VR Simulation (Link)
3rd International Conference on Medical Education Informatics  
Sepember 2018,
Fully Immersive Virtual Reality (VR) System targeting the treatment of specific phobias
40th  International Conference of the IEEE Engineering in Medicine and Biology Society
June 2018
An Improved Exposure Therapy for Phobias Using Virtual Reality and Motion Recognition Camera